DIGITAL SEED The Digital Seed is a microworld for learning about plant growth, life cycles, and the origin of seeds.

The Digital Seed is a virtual alter-ego of a real seed, he lives in a cube. To grow up he needs help from outside, the user must take care of the seed: watering the cube, keeping the cube the right temperature, and exposing it to the right amount of light. The physical actions on the cube will affect the inner virtual world where the seed lives and grows. The user must care for the seed throughout its life cycle until the end, with the birth of a new seed.

Digital Seed is a project by Mauro Cherubini, Jamie Rasmussen, Carol Strohecker - MLE Everyday Learning; Hugh Gash, Tom McCloughlin - Psychology Department, Saint Patrick's College, Dublin City University.

 

Preliminary discussion of plants and their life cycles informed design of the Digital Seed device. The discussions were based on the Piagetian notion of clinical interview

The software states correspond to three environmental conditions which are under the child's control: sufficient light/water present; not enough present; too much present

On the left is the iPAQ Pocket PC; on the right, the board with the light and temperature sensors (below) and the accelerometer, clap and flow sensor and a 9-volt battery (above).

The sensors and board fit in one side of the box; the iPAQ fits behind the window so that, when closed, the box becomes a colorful, responsive toy.

Program Animation

For More Information
Digital Seed : Paper presented as a poster at the conference Interaction Design and Children (with Jamie Rasmssen, Hugh Gash, Tom McCloughlin). International Workshop, August 28-29 2002, Eindhoven University of Technology, The Netherlands (PDF File 953 KB)  
Digital Seed Poster (PDF FIle 4159 KB)  
 
Gash, H., and Cherubini, M. A digital seed: designing a toy plant to facilitate cognitive growth. At the annual conference of the Psychological Society of Ireland, Cork, November 2002 (PDF File 7 KB)  

Downloads
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Acknowledgments
We would like to thank several colleagues at Media Lab Europe: Carol Strohecker for thinking through the ideas and the writing; Brendan Donovan, for the PIC programming; Matthew Karau and Brian McDonald, for help in designing the electronic board; Mike Ananny, for the theoretical advice; James Condron and Steven Hughes, for help in debugging the electronic board; Valentina Nisi, for the art work; and Herve Gomez, for the important discussions about the workshop design. Also we would like to thank Anna Lometti, St. Patrick’s College and California State University, Chico, for help in the workshop assessment, and Bakhtiar Mikhak, MIT Media Lab, for the important advice on the iPAQ-sensors interfacing. We thank the children for sharing their ideas with us.

last update 5 November, 2002 - [info] - [Everyday Learning] - [MLE]