Monthly Archive for October, 2006

The effects of technical illustrations on cognitive load

K. N. Purnell, R. T. Solman, and J. Sweller. The effects of technical illustrations on cognitive load. Instructional Science, (20):443–462, 1991. [pdf]

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The effects on cognitive resources of splitting attention between technical illustrations and their descriptors were examined in four experiments with high school students of good to very good reading ability. Experiment 1 looked at the effect of having descriptors incorporated within technical illustrations and found that there was an observable advantage for combined formats over split formats. In Experiments 2,3 and 4 the combined form of presenting a technical illustration was superior to having the descriptors for the technical illustration in an adjacent key. Attempts to obtain increases in the advantage for the combined format with reinforcement failed to demonstrate any reliable result. These data suggested that the format of technical illustrations which required students to integrate mentally disparate sources of information imposes a heavy cognitiveload. It was concluded that the format of technical illustrations was superior when descriptors were contained within the diagram as cognitive resources were not required to integrate the descriptors and the diagram.

The results of this work show that technical material consisting of mutually referring, disparate sources of information that cannot be understood in isolation should be integrated into a unitary entity. Using this solution, the authors found both memory of those elements and the ability to make inferences beyond those elements to be facilitated compared to the frequently used structures that incorporate distinct sources of information. In the picture below, the experimental material used with the split key, on the left, and with the combined key, on the right.

Purnell Technical-Illustration Split  Purnell Technical-Illustration Combined

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How to write an Informed Consent Form for Psychological Experimentation

I have been involved many times in experimentations which required human subjects. That’s recurrent for each HCI researcher. As I have been working both in the States and mainly in Europe I also noticed great differences in the practices around these experiments: while in the States there are lots of protocols in place, in Europe things are a bit more, … hum …, fuzzy!

EPFL, for instance does not have proper guidelines. Probably because our lab pioneered HCI research  into this technical school with no tradition around these themes. I like the American way, in this regard, and I would love to have some more “structure” around these experiments.

To start off the discussion I think is important to have a proper Consent Form whenever we host an experiment involving humans. Each participants should be made aware of the following:

1. The purpose of the experiment;

2. The aim and procedure of the experiment;

3. The risks related to the execution of the task;

4. The time required;

5. The conditions of participation and withdrawal;

6. The benefits obtained in participating;

7. The confidentiality of the results;

8. How and where the results will be published;

9. The person/lab responsible for the experiment.

I tried to google around to find some templates but with no satisfactory results. I found an example from Harvard, one from Grinnell university and one from myself :-) Here are some nice guidelines.

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Cooperation in massively distributed information spaces

O. W. Bertelsen and S. Bodker. Cooperation in massively distributed information spaces. In Proceedings of the Seventh European Conference on Computer Supported Cooperative Work ECSCW’01, Bonn, Germany, 16-20 September 2001. Kluwer Academic Publishers. [pdf]

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Common information spaces are often, implicitly or explicitly, viewed as something that can be accessed in toto from one (of many) location. Our studies of wastewater treatment plants show how such massively distributed spaces challenge many of the ways that CSCW view common information spaces. The studies fundamentally challenge the idea that common information spaces are about access to everything, everywhere. Participation in optimisation is introduced as an important feature of work tied to the moving around in physical space. In the CSCW literature, peripheral awareness and at a glance overview are mostly connected with the coordination of activities within a control room or in similar co-located circumstances. It is concluded that this focus on shoulder to shoulder cooperation has to be supplemented with studies of cooperation through massively distributed information spaces.

This study reports an interesting field study where some of the classical CSCW concepts are reconsidered, as for instance the notion of peripheral awareness that usually is conceived as local and immediate (”at a glance”), while in the study the authors found evidences of this awareness embedded in how people move about in the plant. The observed users were able to identify the location of each other in the plant despite the fact that they could not see and hear each other.

This study fundamentally challenge the idea that common information spaces are about access to everything, everywhere. The overview created by the wastewater workers cannot be retrieved from any central position in the plant; neither it can be separated from being physically present in particular parts of the plant.

The authors conclude that the watewater plant, in contrast to many cases described in the CSCW literature, and in contrast to such ideal cooperation devises as common artifacts, reveals a continuum of places of which many are geographycally fluent: “spaces of understood reality”, spaces that are dealt with through movement, and movement as a precondition for learning, participation and experimentation.

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Wikimap: collaborative annotations of maps in a wiki flavour

Fabien pointed me to this nice project of the University of Madrid and the MediaLab Madrid. The idea is similar to many other projects on collaborative annotations of maps like: YellowArrow, DigitalGrafffiti, etc. Their interface though is really sexy!

Wikimap Madrid

Re-space-ing place: “place” and “space” ten years on

P. Dourish. Re-space-ing place: “place” and “space” ten years on. In Proceedings of the Computer Supported Cooperative Work (CSCW06), Banff, Alberta, Canada, November 4-8 2006. Association for Computing Machinery. [pdf]

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This paper elaborate further Harrison and Dourish’s paper on how place is the social product of space. The author stress out how, due to recent technological development, this idea needs to be reconsidered and adjusted.

First of all, the initial paper seems to suggest that space is perceived before place emerges. This is called the layer-cake model. His current view would see exacly the contrary, being space a social product just as much as place: the conceptual resources that we have at hand when we talk about space are the products of particular kinds of social practice.

The second point contained in the article follows from the first point: space and place are the products of emboided social practice. Therefore the question is not what feature of the space are conductive to the creation or emergence of place but what are the relationship between spatiality and practices and how multiple spatialities might intersect.

This second point is suggested by the power geometry: “… the production of space is conditioned by one’s access to and legitimacy within that space. Encounters with space occur within specific contexts, and the spatialities that result reflect those contexts.

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Different form of collaboration in learning

I am recycling here this nice post of Temu on this subject. He made a nice table analyzing collaboration by looking for what are the objects (some people call them artifacts) worked out, how are the scripts (processes) handled and what is the density of communication in the systems.

I think this summary is neat and simple but yet useful to distinguish and see the ordering of the different levels. One thing missing though is a link back to the theoretical framework for each level.

Colla Table Big

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Movies with subtitles for education

Philip Wagner sent me a couple movies that he edited to help people with reading difficulties to learn from movies. Basically he colorized the actor that speaks and put the caption as a comic balloon close to him/her. Then he uses a karaoke-style highlight to match the pronounced word with the text in the caption.

Robinhood Colorized

In his words:

I have more things which in total are about eight hours long.  I have two Robin Hood movies on Dvd discs that  are together about 50 minutes long They are partly slide show and partly movies.  When there is talking it is a slide show with the subtitles and when there is little talking and lots of action it is a movie without subtitles. I use “The Adventures of Robin Hood” Volumes 1 and 2 DVDs that can be purchased from Amazon.com economically. There are 4 episodes on the Volume 1 and 4 Episodes on Volume 2. The episodes are from the tv series begun in 1955 starring Richard Greene as Robin Hood produced in England.  Before I burn them onto DVDs I colorize the actor who is speaking and the faces and hands of the other actors in the scene.  My burn program enhances the scenes by brightening and focusing them better. I burn them into HDTV format which allows more space on the left and right of each frame so I am able to put more captioning on the pictures. I have made textreading programs with no pictures for

“Treasure Island”, “Moby Dick” and “Dr. Jekyll and Mr. Hyde” of which I used my own voice for dubbing the sound which can be used immediately as I have not applied for a copyright for them.

Philip is willing to teach anybody the process that he used to produce these movies. You can reach him at the address philip5147 [@] yahoo.com.

[more on this ...]

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Aiterrarium: remote control gardening

Three years have passed since I finished my Master’s thesis and I have been able to track a couple of commercial product that emerged in the market that my work could have been anticipated. One of them was the Domestic Greenhouse designed by Renzo Piano, which costed around 1000 euros.

This one is from Matsushita and it seems to add the ability of controlling the climate via Internet or SMS (cost around 3000 USD):

On October 11, Matsushita Electric Works, Ltd. announced plans to begin selling an indoor gardening system whose lighting, temperature and water supply can be remotely monitored and controlled via the Internet. The system, called Aiterrarium, is slated for release on December 20 and will initially target research facilities for universities and businesses.

The system consists of a growing chamber that is 50 centimeters wide and 1.2 meters tall. The chamber is outfitted with 190 watts of fluorescent lighting on the walls and ceiling, and sensors measure 15 different growing conditions, including soil temperature and moisture level. If a heater and automatic watering system are added, users can connect to a Matsushita server over the Internet to set ideal temperatures and perform watering. A webcam allows users to monitor growing conditions from anywhere in the world via cellphone or computer.

Aiterrarium2  Aiterrarium

This is the link to my master’s thesis on the Biosphera project. Our prototype was around 5000 euros but it could easily drop in a serial production.

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Propose a law by SMS

A new initiative by Israel’s parliament will soon allow every Israeli citizen to share his or her proposal for new legislation by cellular phone text messaging. This seems to me an excellent idea to raise the citizenry involvement in the politics life of the country.

A couple of question arise:

1. Who is going to waive each proposals?

2. What is going to be the decision process to select the proposition that will take a broader audience?

3. What about conflicting propositions?

I think the basic question hinges in our definition of democracy. What do we mean by that?



Law Sms

Copyright notice: the present content was taken from the following URL, the copyrights are reserved by the respective author/s.

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An experimental study of the emergence of human communication systems

B. Galantucci. An experimental study of the emergence of human communication systems. Cognitive Science, (29):737–767, 2005. [pdf]

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The emergence of human communication systems is typically investigated via 2 approaches with complementary strengths and weaknesses: naturalistic studies and computer simulations. This study was conducted with a method that combines these approaches. Pairs of participants playedvideogames requiring communication. Members of a pair were physically separated but exchanged graphic signals through a medium that prevented the use of standard symbols (e.g., letters). Communication systems emerged and developed rapidly during the games, integrating the use of explicit signs with information implicitly available to players and silent behavior-coordinating procedures. The systems that emerged suggest 3 conclusions: (a)signs originate from different mappings;(b)sign systems developp arsimoniously; (c) sign forms are perceptually distinct, easy to produce, and tolerant to variations.

Galantucci Eperimentalsetup Emergence

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How to video-log ubiquitous interactions

One of the latest articles in Make Magazine inspired me a logging technique to be used for Ubiquitous computing research. One of the big problem related to recording people interaction is that is very difficult to understand where they are facing and what they are looking at. Some sophisticated solutions include cameras that can be mounted on a person’s glasses.

Recording the scene does not help, especially if the participants are moving around or worse they move across the city!

John Maushammer, in his article, propose an hack to a disposable camcorder so to fit in a rocket. Using the same hack it could be possible to have a cheap video recording unit that could be easily incorporated in the clothes of  the participants, a la SenseCam.

Cvs Camcorder   Sendev Images Sensecam V2-Med

On the left hand-side the CVS Camcorder used in the Make Article. On the right hand-side Microsoft’s SenseCam.

SMS Corpus

Patrick pointed me to this great collection of SMS (Short Message Service) messages collected for research at the Department of Computer Science at the National University of Singapore. As of April 2004, the corpus consists of about 10,000 SMS messages collected by students. The messages largely originate from Singaporeans and mostly from students attending the University. These messages were collected from volunteers who were made aware that their contributions were going to be made publicly available.

Using this collection it might be possible for me to verify some initial intuition on the relation of linguistic identifiers pertaining spatial information and the content disambiguation. It will be cool to parse these messages looking for keywords like “there”, “here”, “over”, “crossing”, etc. and comparing the relative frequencies of these words with the frequencies of the same words within a collection of geographical messages like that of UrbanTapestries.

This will tell whether the strategies of messaging are different in the two settings. However before doing this I’ll be looking for a taxonomy of these semantic markers.

P.S.: a Corpus of 30.000 SMS messages in French was recently made available at the cost of  ~300 euros.

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Upgraded to WordPress 2.0.4

It was about time to give this blog a fresh and sparkling engine!

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